The Team

 

We consider one of our most significant successes to be the support of our team, our continued opportunities, and our company values of inclusivity, communication, and mental/emotional wellness. We approach our work with diligence and our coworkers with kindness, making games we’re incredibly proud of and that our players will love. Our studio strives to harness the best of gaming from both the production and the playing sides, and is excitedly looking forward to the future with our growing team.

  • Mike Bithell (he/him)

    CREATIVE DIRECTOR
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    Mike Bithell got very lucky with a pretentious game about rectangles called Thomas Was Alone. Since then, he’s built a team of world-class developers, artists and creators. He currently focuses on direction and writing. He is frankly lucky to be here.

  • Alexander Sliwinski (he/him)

    OPERATIONS DIRECTOR
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    Alexander manages operations, finance and business development for Bithell Games. Over a couple of decades in the industry, he's seen some stuff.

  • Nic Tringali (they/them)

    GAME DIRECTOR
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    Nic is a game designer and programmer, and previously worked as a 3D artist. They live in Chicago.

  • Alex Darby (he/him/they)

    PRINCIPAL PROGRAMMER
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    Alex is a largely hairless ape-descended carbon-based life-form from the planet Earth with a penchant for doing stunts on skateboards, creating digital interactive simulations which are frivolous wastes of time, and silly humour.

    Programmer & designer of videogames since 1996, co-creator DJ Hero, member of BAFTA, and GameDevHeroes Programming Hero 2019.

  • Hannah Rose (she/her)

    SENIOR PROGRAMMER
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    After freelancing on a number of story-driven games, Hannah settled down at Bithell Games after they promised to feed her enough tech art-based tasks.

    She makes odd games on the side, and is a former top-ranked Shrek SuperSlam player.

  • Julia Brown (she/her)

    QA TECHNICIAN


    Julia has previously worked with Bithell games as a contractor and is now thrilled to be a permanent member of the team. She’s been in the industry for over 10 years and has worked on more games than she can remember, but some highlights have been games by Mind Candy, Playfish, Media Molecule, Lionhead, Freestyle Games and SEGA.

  • Vi Torres (she/her)

    DESIGNER
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    Vi (pronounced ‘Vee’) is a game designer from a faraway land. She has previously worked in award-winning AAA studios, and now endeavours to make award-winning indie games!

  • Wes Arthur (he/they)

    DESIGNER
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    Wes is a designer who previously worked on Hitman and Sackboy before moving to Bithell Games. He lives and works full time from his narrowboat, cruising around the UK canal network.

  • Daz Watford (he/him)

    CONCEPT ARTIST
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    Daz previously worked alongside Mike at Blitz Games before going freelance in 2013. He has provided concept art for Volume, EarthShape, Subsurface Circular, Quarantine Circular & John Wick Hex.

  • John Hannon (he/him)

    3D CHARACTER ARTIST
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    John is a 3D Character Artist — when he’s not making art, he's usually playing dungeons and dragons.

  • Rich Stubbs (he/him)

    SENIOR ANIMATOR
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    Rich is an animator who previously worked on Minecraft Dungeons and Fallout 76 before joining Bithell Games! When he's not animating, he's usually at the gym.

  • Emma Park (they/them)

    PROJECT MANAGER
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    Emma is a queer, autistic project manager who moonlights as someone who can occasionally form a coherent thought.

  • Farleigh Langridge (she/her)

    ASSOCIATE PRODUCER
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    Farleigh is an Associate Producer with 10+ years experience in a corporate background who broke out of the rat race for a new adventure. CEO of “have you tried uninstalling and reinstalling it?”.

  • Caitlin Stratford (she/her)

    MARKETING
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    Caitlin followed the lesser-known pipeline of linguistics graduate to games marketer. Her hobbies include reciting obscure Zelda trivia to people who are politely feigning interest.